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Proximity is a casual arcade-game similar to the game of hot-potato. There is a bomb and a timer, there are two players, whoever manages to pass the bomb to his opponent and stay away from them wins the match. It's local multiplayer and best experienced using a controller.
  • Role - Game Designer/Art
  • Genre - 2D Arcade Multiplayer
  • Theme - Minimalistic
  • Development Time - 20 Days
  • Tool - Construct 2
  • Team Size - 4
Responsibilities 
  1. Coming up with character abilities
  2. Creating level-design
  3. Creating the user interface
  4. Initial artistic approach and color pallet
  5. Creating the marketing trailer
  6. Also coming up with the name of the characters and the game itself. :)
Intention
 
We intended to create a couch multiplayer game where players can just pick up the controller and start playing. Also, have massive fun but sticking with a bit of competition to the side. We made the design flexible enough to introduce characters in near-future. 
Gameplay Trailer
The intention of this video was to create a trailer and also an in-game introduction that will replace the need for a tutorial. This helped us with play-testing the game with any audience without having to explain a single word to them.
Achievements
Anchor 2
The game was showcased in the Indie Prize Showcase at Casual Connect, San Francisco in 2016 under the category for Best Multiplayer Game. In November 2016, This game also received the Student Game of The Year Award from (NGF) Nasscom Game Developers Conference
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