top of page

PREVIOUS

DOOM
FINAL BLOODBATH

NEXT

The Final Bloodbath is a FPS level created using the Doom's snapmap editor. It focuses heavily on creating a corridor shooting experience with environmental storytelling. The level follows the Doom's storyline itself, where the player (Doom Marine) has to conquer the throne of the 
  • Role - Boss Battle Designer/Level Designer
  • Genre - FPS
  • Development Time - 5 Days
  • Tool - Doom Snapmap Editor
  • Team Size - 4
Responsibilities 
  1. Whiteboxing final arena
  2. Creating the arena in Snapmap
  3. Preparing the level design presentation
Gameplay Intention
  • Fast-paced shooting experience
  • Exploration
  • Slight puzzle solving
 
 
Emotional Intention
  • Induce feeling of power
  • Being unstoppable
  • Reverse horror
 
 
Level Concept Phases
Environmental Storytelling
Downloadables

To gather more information, please 
check out the presentation
bottom of page