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SANKET DAS
GAME DESIGNER
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DOOM
FINAL BLOODBATH
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The Final Bloodbath is a FPS level created using the Doom's snapmap editor. It focuses heavily on creating a corridor shooting experience with environmental storytelling. The level follows the Doom's storyline itself, where the player (Doom Marine) has to conquer the throne of the
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Role - Boss Battle Designer/Level Designer
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Genre - FPS
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Development Time - 5 Days
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Tool - Doom Snapmap Editor
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Team Size - 4
Responsibilities
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Whiteboxing final arena
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Creating the arena in Snapmap
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Preparing the level design presentation
Gameplay Intention
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Fast-paced shooting experience
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Exploration
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Slight puzzle solving
Emotional Intention
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Induce feeling of power
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Being unstoppable
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Reverse horror
Level Concept Phases
Level Architecture
Details
Paths
Level Architecture
1/4
Environmental Storytelling
Enviro1
Enviro2
Enviro1
1/2
Downloadables
To gather more information, please
check out the presentation
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