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There has been a glitch in the matrix, which has created black holes in this unique neon-themed universe. These black holes are consuming the universe slowly. The main character must run away while surviving different obstacles in this classic platformer runner. The protagonist can switch between different abilities to overcome the upcoming obstacle in a level. The abilities are – Jump, Grapple, Surf, Elevate, Slide, Shrink The player uses a combination of these things to complete a level. Each mechanic/ability is colour coded. The platforms are also colour-coded according to the use of the ability that is required.
  • Role - Game Designer/Visual Effect Artist
  • Genre - – Platformer Runner
  • Theme - ''However vast the darkness, we must supply our own light''
  • Development Time - 7 Days
  • Tool - Unreal Engine 4.17
  • Team Size - 2
Responsibilities 
  1. Initial Design research
  2. Prototyping Mechanics using blueprint
  3. Implementing emissive materials
  4. Creating particle systems
  5. Designing in-game levels
Intention
 
We intended to create a runner game based on a pure combination of skills. We wanted to create patterns of platforming abilities that the player can follow up and remember to ace levels. Since this game was created for Epic Megajam 2017, we had to rush the level designs without providing enough tutorial/feedbacks to the player.
Screenshots
Gameplay Footage 
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