top of page

PREVIOUS

DAITYA SANGHAR

NEXT

DAITYA SANGHAR is an under-water, steampunk dungeon crawler that takes players to the submerged dark city of the origin of terror, LANKA where the players have to navigate through the lost city to find its secrets, understand what happened to it and battle long forgotten creatures that will rise to protect the realm of their Dark Lord.
  • Role - 3D Artist/Level Design
  • Genre - FPS 
  • Theme - Action Horror
  • Development Time - 5 Days
  • Tool - 3DS Max, Blender, Unreal Engine 4
  • Team Size - 5
Responsibilities 
  1. Creating mood board/theme
  2. Creating 3D assets
  3. Designing the level in-engine
  4. Placing assets in engine
  5. Lighting & Post-Processing
  6. Camera movement and editing
Intention
 
The task was to create a 3D environment concept for a game. We had 5 days to completely model every asset from scratch and come up with a concept and a demo video.
Demo Video
Concept Level Design
This concept level design focused more on helping us building that small environment and showcase the work properly in the demo video. Also focused on asset placement and camera work rather than actual gameplay.
3D Renders
Here are some of the 3D models that I've created using 3DS-Max. Note that this was the first time I've modeled objects in 3D. This was the first time we had a lecture on 3DS-Max and 3D Modelling in general. Our lecturer wanted to teach us about the asset creation pipeline and implementation in-engine. 
Downloadables

Download the concept document to learn
more about the game and its features
Look at the mood board to see all the references that helped us create the environment
bottom of page